![]() ![]() ![]() The animation works correctly in other softwares like the 3D-Viewer of Windows (and also when I reimport it to Blender). The animation is quite complex since I baked a physics animation. Also it seems that constraints sometimes don’t work for me as intended all the time (but I might have to try a little more here). So I was exporting a model from Blender to. ![]() So far I seem to need to create separate empties to follow the animated objects and then export those.ĭepending on the complexity of the scene and how easy it is to manage this is not really a good solution. ![]() So: saving empty locators instead of the whole animation with meshes and materials etc. Unity seems to work with empty objects for this purpose. Is there a way to do this directly from the animated object hierarchy itself? Compare to, say, Collada, which is open and well-documented and should work in whatever tool you're loading the generated FBX into. What I want to save out, though, is the animation alone so that I have a separate animation file without geometry. 1,365 7 27 46 4 Does it have to be FBX That's a proprietary, mostly undocumented format that most people can only access via the FBX SDK. Now, when I am animating an object it sems that I can only export the animation attached to the object, right? I want to bring them over to Blender to create an animation to import back into Unity. Say, I have a scene with a prefab object consisting of two doors and a lock as subobjects in Unity. Is there a fast/easy way to export only animations into an FBX file coming from an object animation?įor the sake of this thread let’s keep the setup premise here simple: ![]()
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